Materials
Realistic PBR materials with colors, textures and prices, and how they flow into parts and assemblies.
Realistic PBR materials with colors, textures and prices, and how they flow into parts and assemblies.
A material is what a part is made of: how it looks, and what it costs. Materials sit at the base of the product chain, and boards, profiles and hardware all use them.
Atrium materials are physically based (PBR, metallic/roughness). Each material has a render level, and higher levels add more controls:
| Level | What it adds | Good for |
|---|---|---|
| Basic | Color and transparency | Paint, plain plastics, matte finishes |
| Medium | Metallic and roughness | Metals, lacquer, satin and gloss finishes |
| Advanced | Index of refraction (IOR) | Glass, clear acrylic |
The material editor shows a live preview on a sample shape, lit by a real HDRI environment.
.hdr or .exr file.The material editor doesn't block the rest of Atrium. You can keep it open next to the assistant and other tabs, and open several materials at once.
One material can come in several colors or textures, such as one lacquer in five colors.
Enter the real width and height that one tile of the texture covers. Atrium sizes the texture's repeat on each part from that real tile size, so a wood grain or a stone pattern appears at a believable scale.
The repeat is an approximation: Atrium applies one repeat scale to the whole shape.
If your materials are already set up in Rhino, use the import button in the material editor to bring in a Rhino material file (.rmtl).
When you're signed in to Bond, categories, units and families come from Bond and are managed there.
In an assembly, a material input lets you change the material of many parts at once.
A 2D board also lists the materials it can be made of. See Assemblies and inputs and Parts.
You don't have to build every material from scratch. The Bond library has ready-made materials you can add to your workspace with one click. See Atrium and Bond.
When you're signed in to Bond and the assistant is enabled, describe the material you want. For "frosted glass", the assistant can set the render level, transparency and IOR, add several colors with prices, and use an image from the chat as the texture. The material editor opens filled in, and you review it and save. See AI assistant.