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Getting started

  • What is Atrium?
  • Install & first run
  • The workspace

Basics

  • Selection
  • Camera and views
  • Drawing and point input
  • Snaps and SmartTrack
  • Numbers, units and formulas
  • Gizmo
  • Move, rotate and mirror
  • Groups, sets and isolate

Drawing

  • Drawing tools
  • Splines
  • Text, labels and callouts

Modeling

  • Parts: 0D, 1D and 2D
  • Profiles and joints
  • Boards and edge banding
  • Holes, grooves and pockets
  • Assemblies and inputs
  • Library
  • Materials

Plan & projects

  • Plan
  • Projects

Connections

  • Atrium and Bond
  • Rhino and STEP files
  • AI assistant

Reference

  • Keyboard shortcuts
  • Saving and closing
  • FAQ
Docs/Modeling

Materials

Realistic PBR materials with colors, textures and prices, and how they flow into parts and assemblies.

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On this page

  • What a material holds
  • Render levels
  • Preview with real lighting
  • Colors and textures
  • Real tile size
  • Import from Rhino
  • Categories and families
  • Materials in assemblies
  • Get materials from the Bond library
  • Let the assistant build a material
ATRIUM

Design software for interiors, furniture and cabinetry. Design with real products, real prices - connected to Bond.

Product

  • Features
  • Plan
  • Atrium + Bond
  • Roadmap
  • Download
  • Changelog
  • Media kit

Docs

  • Getting started
  • The interface
  • Drawing & input
  • Assemblies
  • Shortcuts

Bond

  • bonddh.ir
  • Sign in to Bond
  • What is Bond?
  • Rhino plugin
© 2026 Atrium Software · part of the Bond familyDesign it. Price it. Build it.

A material is what a part is made of: how it looks, and what it costs. Materials sit at the base of the product chain, and boards, profiles and hardware all use them.

#What a material holds

  • Name in English and Persian. If one is empty, the translate button next to it fills it in.
  • Category and family, to keep large catalogs in order.
  • Price and weight per square meter.
  • Colors and textures, each of which can have its own price.
  • Render settings that control how it looks in the viewport.
  • Grain direction: whether the pattern runs one way, or the material can be rotated freely when it's cut.

#Render levels

Atrium materials are physically based (PBR, metallic/roughness). Each material has a render level, and higher levels add more controls:

Level What it adds Good for
Basic Color and transparency Paint, plain plastics, matte finishes
Medium Metallic and roughness Metals, lacquer, satin and gloss finishes
Advanced Index of refraction (IOR) Glass, clear acrylic

#Preview with real lighting

The material editor shows a live preview on a sample shape, lit by a real HDRI environment.

  • Pick the lighting environment and the preview shape from the galleries.
  • A studio HDRI comes with Atrium. You can also load your own .hdr or .exr file.

The material editor doesn't block the rest of Atrium. You can keep it open next to the assistant and other tabs, and open several materials at once.

#Colors and textures

One material can come in several colors or textures, such as one lacquer in five colors.

  • Each color can use the material's base price, or turn on Separate price to set its own.
  • A texture uses an image as its base color. The Texture effect slider blends it with the color underneath: 0 shows only the color, 1 shows only the texture.

#Real tile size

Enter the real width and height that one tile of the texture covers. Atrium sizes the texture's repeat on each part from that real tile size, so a wood grain or a stone pattern appears at a believable scale.

Note

The repeat is an approximation: Atrium applies one repeat scale to the whole shape.

#Import from Rhino

If your materials are already set up in Rhino, use the import button in the material editor to bring in a Rhino material file (.rmtl).

#Categories and families

  • Categories form a tree with as many levels as you need. Items live in the last level of a branch.
  • Families group related materials together.

When you're signed in to Bond, categories, units and families come from Bond and are managed there.

#Materials in assemblies

In an assembly, a material input lets you change the material of many parts at once.

  • Its Applies to list groups the parts in the scene by category and design material, for example "MDF · Oak · 7 parts".
  • It's a rule, not a fixed list: new parts of the same kind that you add later follow it too.
  • Change the input, and every part it applies to changes with it.

A 2D board also lists the materials it can be made of. See Assemblies and inputs and Parts.

#Get materials from the Bond library

You don't have to build every material from scratch. The Bond library has ready-made materials you can add to your workspace with one click. See Atrium and Bond.

#Let the assistant build a material

When you're signed in to Bond and the assistant is enabled, describe the material you want. For "frosted glass", the assistant can set the render level, transparency and IOR, add several colors with prices, and use an image from the chat as the texture. The material editor opens filled in, and you review it and save. See AI assistant.