Move, rotate and mirror
The Move (M), Rotate (R) and Mirror (Shift+M) tools, copies and radial copies, and how each part type behaves when moved or rotated.
The Move (M), Rotate (R) and Mirror (Shift+M) tools, copies and radial copies, and how each part type behaves when moved or rotated.
Move, Rotate and Mirror are the three main tools for repositioning things. Each one is the same tool in the assembly and 0D editors, the cross-section editor and the tool profile editor, with the same steps and the same keys, and clicks register when you release the mouse button. For quick moves with the mouse, there's also the gizmo.
Instead of clicking the destination, you can type a value:
| Input | Meaning |
|---|---|
| A single number | That distance along the pointer direction |
x,y or x,y,z |
Distances along the work plane's axes |
Once the center is placed, you can also type the angle. Rotation happens around the work plane's normal, and it's precise on angled faces too.
Press C or turn on the Copy checkbox below the top bar to create copies instead of moving or rotating. While the tool is running, C toggles the same checkbox.
While you work, the parts themselves follow the pointer semi-transparently, and copies appear as ghosts.
Mirror creates a copy by default; C switches this.
After the first point, you can also type a value; Enter applies the mirror right away:
| Input | Meaning |
|---|---|
| A single number | Angle of the mirror line: 0 is horizontal, 90 is vertical |
x,y or @dx,dy |
Second point of the mirror line |
<90 |
Angle of the mirror line (same as a single number) |
| Type | Result |
|---|---|
| 0D part | If it has a Mirror part, it's swapped for that part; otherwise only its position is mirrored. |
| 1D and 2D parts | The path is mirrored, along with its edge banding, holes and grooves. |
| Sub-assembly | The whole sub-assembly is mirrored (a left cabinet becomes a right one, for example) and gets a Mirrored tag in the design tree. Mirror it again to return it to its original state. |
A solid that moves or rotates carries the control points on it along with it; holes, grooves and drawn shapes don't. Control points have no orientation: when rotated, only their position follows. The same is true in the cross-section editor.
Any rotation also rotates the profile's cross-section, even a rotation around the profile's own length, whether you use the gizmo ring, R or the Rotation property.
Read more about sets in Groups, sets and isolate.